Stellaris do hive minds need amenities. , and gives more grow. Stellaris do hive minds need amenities

 
, and gives more growStellaris do hive minds need amenities  My most recent play through involved a Catalytic Hive Mind, and I like how it turned out

As long as pop growth is king, I think that robots are a pretty key part of an "optimal" playthrough with a non-hive/spiritualist empire (hives having massive pop-growth and spiritualists experience real costs with influence). "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. More on Ascetic later. So in this case, where you need 20 more research per 100 size, and each researcher produces 4 research, you need 20/4 = 5 more researchers per 100 increase in empire size. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. I have a delicate balance of. Try disabling a few of the maintenance jobs, and the unemployed should move up a strata. LigerZeroPanzer12 • 2 yr. Brain Drones now cost 3 energy and 3 food (or minerals, lithoid) instead of 6 minerals, akin to synapse drones. I do like the psionic ascencion very much, but having that option as a hive mind wont lead to me playing more hive mind. Yeah, Hive minds need to be fleshed out more. Yes, Deviancy is a distinct problem for hive minds. I provide them a goal, a vision, a direction. First we don't need residental districts. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. Hive mind are really strong for population growth, and unruly takes that and makes your empire sprawl expand by 10% for your population. Many Voices. However, I have some questions. And you need energy and minerals to fuel your alloy and science production, and Hive Worlds are unquestioningly the single best planet type for basic resource production for any hive mind. Terraforming hive worlds is much more expensive than Gaia is for normal empires though, around 10k vs 5. They are. Drone Storage gives only housing and amenities the maintenance depots give 5 jobs and 2 housing . Strength of Legions is D-tier and next to useless. " This certainly isn't entirely without merit. Methone. They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. ScreamCon Apr 7 @ 12:35pm. Having just finished a run using a Progenitor Hive, I have a few thoughts. However, I have some questions. 8 base growth plus 2 assembly growth. 24 Fantastic Participants of the Community have created these 24 Hive Minds for a Battle to the. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. There are multiple options available in Stellaris for purging but most are blatantly genocidal and therefore result in most of the galaxy despising you for your genocidal tendencies. Do note that your home planet has a modifier that reduces deviancy. The only thing that truly trivializes amenities is the free slavery/robot servitude jobs that produce amenities without using a job slot and with (almost) free real estate. If charismatic trait and maintenance drones are the only answeres, then, yes, it seems that Gestalt Hive do need more pop dedicated to amenities than other designs. ago. Yes. While they include things like entertainment or art, they're also good roads or hospitals. 22. Hive minds bonus is straights forward, you get to use minerals instead of consumer goods (regular empire) or energy (machine empire), for research. Besides, eventually you’ll get terraforming techs to turn those 0% into useable worlds, might as well settle early and get a few more pops. Hive minds are only really strong at the very start of the game. There were multiple hive minds, some consisting of just a couple of individuals others with thousand minds. But now I noticed I also have consumption of Consumer Goods as well,. Important because Stellaris is very much a front-loaded game where. Not really, no. It does this in three parts: Balance. Ascetic mitigates your needs by reducing amenity usage. especially before you got traditions to reduce pop usage. Amenities represent the services other than housing that need to be available on a planet for pops to be happy. This is -. The other advantages are the 3 basic workers per basic resource district, and access to gestalt jobs which, aren't bad, as they don't require consumer goods, which has. Finally Mercantile is necessary if you want to do a trade-focus approach since Merchants are the only good trade job and you need the Mercantile tradition to get them. As a hive mind, these factions would appear at the beginning of the game, and develop new agendas as the hive mind expands (either by pop growth, empire sprawl, or fleet power). they use synapse drone jobs to increase admin capacity (and also amenities and unity). Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. In this Stellaris guide video featuring @KomradTruck we will break down the Progen. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. And last but not least: Hiveminds have terrible civics. . They turn into cyborgs. The idea behind the origin seemed to be that it would grow stronger and provide itself more utility as it gained more and more powerful subordinates, and the fact that it can create its own vassals, as a hive mind, makes it seem like this aspect of its overall goal set is. Hive minds who wanted to allow interbreeding to expand the Hive mind would be even worse. With the release of Overlord, this feature was scrapped in favor of allowing Progenitor. Purple workers rights ones at the end give reduced empire sprawl from pops, reduced housing needs, and stability—not to mention the edict. 100 pops need 100 Amenities. 1; 1; Reactions: Reply. DO NOT build them up. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for. While amenities are a large COST, they are not a large ISSUE. I bring Order to the Chaos. Not really needed. A singular mind, a or entity, spread out over many bodies. 407K subscribers in the Stellaris community. Petty much as the title says, sentinel post is really weak, and your robot governor doesn’t have the trait - righteous which even hive mind is better at keep unrest low than robotic head, so even you manage to get the ecumenopolis from event or fallen empire and fills it with sentinel post and maintenance depots isn’t enough, you just can’t fill. is this intentional or is my save bugged? playing with achiev-friendly UI color changing mods only. (Unless they've reworded it in 3. Irrassian isn't even bad for hive minds though. However, they'd function in Stellaris terms like a normal empire. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. I haven't played hivemind since they added them, and now the building that gave the amenities job is gone and only city districts are giving them. Ultimately hive minds are just underbudget though. 1 maintenance drone produces 4 amenities and uses 1 itself, so 1/4 of your total pop is just doing bullshit jobs. their planet capital buildings has some slots for that job type and also one of the other special hivemind buildings adds such jobs (synaptic node or so?) #1. The Parasitic ones use pops from other empires to grow more native pops. Start with technological accention, bio is the next two. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. Robots, too. It is available only if have the Utopia DLC for the biological empire or "Synthetic Dawn" if you want a machine one: Then on the right, under "Authority" you can select are you a machine or biological hive mind. The reduced amenities is a nice bonus. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. In later stages your global growth will be faster than one planet. If all amenities-providing jobs are filled, its likely the AI thinks that the planet doesn't have a good enough base. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. It could also have other flavor differences, like some buildings having different names and some aspects simply. Ratio speaking. This page was last edited on 13 April 2017, at 11:37. Related Topics. And the most important thing: maintenance drones are bad. Industrial (consumer goods. I'd say I am reasonably competent in playing and managing most organic empires on Grand Admiral, but I've rarely played with a "wide" empire, usually. 5% production increase for colonies early game. It is available only if have the Utopia DLC for the biological empire or "Synthetic Dawn" if you want a machine one: Then on the right, under "Authority" you can select are you a machine or biological hive mind. The destructive Tyranids from the Warhammer 40,000 setting are a hive mind. Or siefi style you could allow a hive mind to exist in your empire and serve it for what ever. 3/100 or . Especially with good traits. 83 and 11. Otherwise, a popular format of rapid breeders/budding and intelligent+fleeting and deviants will do the job. The reason I specifically mention it for Hive Minds is that the normal strategy is to fill up your capital with Researchers first to benefit from the +10% job output Capital designation. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops. Hiveminds Synapse drones produce their. Astasia. They also don't use the happiness mechanic (except Rogue Servitors. They are not the all-or-nothing type from before, but they still leave a surplus of those. Same for the upcoming cyborg hive minds. AKA using caretakers to play Optimus Prime: The faction. 5 came out and war has become increasingly burdensome as the game goes on. Apart from that, even i with limited hive mind playtime can already see that this origin sounds. Hives, as organic pops, suffer all habitability penalties. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. Does it fight back; pre-ftl civs dont spawn defense armies any more. Amenities Consumption: - Distribute Luxury goods. Per job, entertainers are far more effective than maintenance drones while also providing unity. Ascetic is fine, but keeping up with amenities is usually not a problem. If you need a planet with 0% stability for the revolt spyOps, then it can be countered and would. As long as pop growth is king, I think that robots are a pretty key part of an "optimal" playthrough with a non-hive/spiritualist empire (hives having massive pop-growth and spiritualists experience real costs with influence). This is because lithoid starting age over rides the normal hive mind starting age. © Valve Corporation. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. You'll need to prioritize energy production as much as possible to support your empire's growth and. 5% overall increase in growth. . A big nerf on Maintenance jobs right at the start of 2. The hive is not perfect at allocating resources to their maximum effect. However! I have been thinking i need to try hive mind soon. your machine pops need amenities because for them the amenities are spare parts. Tend to be independent of resources generation rng. One point more Amenities can push your stability easily as Gestalt for like +30 amenities is +10 stability, but just try to get that number. Then hive minds also don't have to deal with happiness and as a result are far less concerned about low habitability. Many people may think hive-minds being many drones forming a single. Now the question is, on which kind of planets would I boost amenities with either 1. This could come in the form of a percentage bonus. There is also a building similar to the luxury residence. It makes it a lot easier to colonize worlds with low habitability. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. Species rights determined how species are treated in an empire. Ascetic. Well, in that case, the current system makes sense. Slaves normally only take up . When I first designed the species I picked repugnant - partly just for role play but also because it's the only -2 available. Hive Mind Housing Districts don't even give jobs for Amenities (only 9 Housing). ago. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern. Sep 30, 2020. Then I consume every world I see. Whats the best build for this?. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. ago. Jump to latest Follow Reply. Thread starter nrader; Start date Jun 5, 2018; Jump to latest Follow Reply Menu. Nexus Districts are the Machine Empire equivalent of City Districts. As a hive, you’d want to settle everywhere. The holo-theater is nice if you lack amenities, but keep in mind that it produces a fuckton of amenities and having excess amenities only gives a very weak bonus to resources produced (via pop happiness -> stability, or just straight up for hive minds). )Stellaris 3. Machine pros. Subspace Ephasis is awesome. Even the 0% habitability planets can provide pop growth and assembly. It is in the Ethics circle - the icon in the exact middle. Stellaris hive minds are a Gestalt Consciousness. "One Hive. Jump to latest Follow Reply. They also live longer than the average organic. If you put the same investment into unity, as hive mind, that you do into. Now that would be 667 consumer goods for one additional pop. But it took stuffing every slot with maintenance and enforcement buildings. The goal would be spread to as many planets asap, then after growing pops for a while, swap out. ago. 1 Answer. Could be an ascention perk or some research project. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. Hive Minds get a +10% already, and with the 10% from adaptability you already get 40% on everything except tomb world, meaning you can expand almost everywhere right away. g. Then you will need to improve multiple colonies to get rid of unemployment. Hive Core capital buildings now provide +1 spawning drone at 80 pops, in lieu of the fact. thank god you were a hive, -50% happiness is crippling for anyone else. There is one exception to this and that is displacement. I mean, why in hell would a hive mind allow an integration at this point when 99,9% of its drones get killed. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. Their bio trophies are happy though). ago And the same is true for Machine Intelligences as well. I provide them a goal, a vision, a direction. Starting traits: Positive: Rapid-Breeders (+2), Very Strong (+3) Negative: Non-adaptive (-2), Fleeting (-1) Civics: Devouring Swarm, Divided Attention. With normal slave empires, slaves are a pretty valuable resource, but with hive minds they are basically a burden and trap You might have mentioned this elsewhere, but you can do things like nerve-staple (requires a tech) livestock pops so they are docile. Habitability is an important pop growth modifier. At least until you need the planets for actual resources. You get a spawning pool which is similar to the gene clinic, but takes only one pop. Charismatic is a strong trait if you still have problem with amenities (which I usually do). Allow you to stack up amenities quickly and easily. Given that Stellaris is a snowballing game. Hive minds are weaker than default or machine empires. Standard empires don't even need the district allocation bonus since they require fewer basic resources than hive minds do and can get by just fine with the natural planetary allocations. 40% of empath hive minds have a more benevolent personality, while 60% have the standard one. The Hive Mind is probably the weakest empire type right now. So it might be that e. Amenities are directly responsible for the stability of your planets as a hive-mind, and lacking them reduces all of a planet's production. This goes double for Hive minds and Machine Empires. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. The hivemind isn't bad, and I'm sure you are stronger than it seems, but you have to think, the other empires scores are also based on things you can't obtain such as alliances, vassals, etc. Justification: This already will result 0. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. This. This page was last edited on 13 April 2017, at 11:37. I would assume this means they lowered the spawn chance for his system. The latter makes more sense, but there isn't in-game evidence for it. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. Hive minds have stupid strong early games due to powerful pop growth and assembly aswell as access to starbase powered economy with hydroponic bays and solar panels . I'd like to ask for some advices on how to effectively manage a hivemind with rather large territories. Progenitor hives overall are the strongest hive, even slightly stronger than overtuned hive which is already overwhelmingly stronger than the other hive options. Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. A hive planet, a mining world, and a fortress world at least. There is also an event that gives -30 Stability on the colony, which is bad. Other sources of amenities, such as buildings, are quite limited or inferior to their non-gestalt counter-parts as well. Lets make a tier list. But those setups let you have food production worlds as mining worlds. 6? I just got Federations and wanted to do a straightforward game with an origin to give the patch and DLC a test drive. You will basically never run out of maintenance drone job positions. I've been playing Stellaris since 2016 (version 1. Stellaris is probably the most balanced, but random events and a few powerful playstyles still dominate the meta and leave it in the 'losing is fun!' category. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. The Stellaris hive mind is a gestalt consciousness though. If you can't obtain sufficient planets, get the tech and build habs once you no longer have systems to expand to. given that you can easily get to 80+ pops by 2230 as a regular empire with overtuned, i. ago. Fungalloid hive minds get amenities from their unity buildings. #3. Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. The other advantages are the 3 basic workers per basic resource district, and access to gestalt jobs which, aren't bad, as they don't require consumer goods, which. 79 which is only a 5. for the Win in a Galaxy not so far away (it will be HUGE). Obviously, an efficient source of amenities is incredibly powerful and means the hive mind can be very efficient with a lower number of pops. The existing Hive Mind and Machine Empire traits would need to be modified so that some ethic combinations do not cause a balance issue. 25. Fluffy-Tanuki • Agrarian Idyll • 10 mo. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. Yeah, you can't "become" a hive mind empire mid-game. Democratic Monarchy. Subsumed Will is great if you're on PTR and if you're on live version you can go for Subspace Ephrase instead. It will create some Maintenance Drone jobs & they will produce amenities. I do have quite some experience in Stellaris, but this is the first time I approach this kind of setup. Normally you'd need a residential district or 2 and 6 mining bays with buildings as needed. 0 and after that update…Overall I think hive mind's leaders as a whole are slightly better than organics. Mar 28, 2022. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops for amenities by going down the Harmony tradition. Hive minds work for me, but machine pre-ftl is kind of gash. Big cyberpunk fan, but i dont like cyborg hive minds. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I apologize for the incorrect information in my previous response. I am not gonna sit through 4 hours of rather boring gameplay so I am just grabbing a few data points from the end. #14. "I would definitely like a more individualistic hivemind as it would be great for role play. Oct 29, 2021 @ 8:28pm. Second, hive minds are always limited in their workforce efficiency by the need for amenities. I specifically did not take intelligence. But the most powerful is using a governor. 12 Amenities will come from the Capital, leaving 88 to be generated from jobs. Artistic-Side-3896 • 2 yr. Hiveminds are really inefficient in producing amenities. If you can't obtain sufficient planets, get the tech and build habs once you no longer have systems to expand to. Sure it would be ackward has all hell to live along someone who has multiple bodies. One vision is really good to start with for similar reasons, so good choice there. Their bio trophies are happy though). That is weak for a Hive Mind already, a default empire would top those numbers. Each Researcher generates 4 research in each category per month by default. Ratio speaking. Well, in one sci-fi novel (The Golden Oecumene Trilogy) one of the earliest methods of immortality that was developed was people having their minds assimilated into a sort of hive mind. This page was last edited on 11 February 2020, at 18:14. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. Hive-minds have a bonus to pop growth. The Livestock can then be subsumed into the Hive via Centers of Elevation. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. As examples, the Sensorium Site does very similar things as the Synaptic Nodes, the Hive Mind obviously doesn't need metallic environments to do complex research or bureaucracy, and, as a more Hive Mind-focused example, the Offspring Nest is literally just a building. Best. Content is available under Attribution-ShareAlike 3. 5 Amenities needed per Robot Population. In that the 2nd is an abstract concept that doesn't necessarily have any relationship whatsoever with the first. Demographics in a multispecies empire. Keep your amenities positive and disable as many maintenance drones as you can. It doesn't make any sense for them to have ethic attraction because. But the higher tiers of that event chain cause a penalty to sublight ship speed. Reply Snorkle25. Synths are fully conscious in theory and act as individuals. 2- Synths are machine hiveminds that live in your empire that only become a civilization. Ascetics is also a very good Empire civic you want to use next time if not going random as that reduces the amenities needed by 15%. Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. 8 base growth plus 2 assembly growth. Again, the entire point of hive minds is that they excel at producing basic resources. This makes Talented a great trait to have. Ultimately hive minds are just underbudget though. So 18ish miner jobs at about 6 each. I've been playing as a Hive Mind since 1. I recommend checking out his suggestion. Stellaris > General Discussions > Topic Details. 05/month (as of now) production of consumer goods. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. Better researchers, technicians, and alloy jobs. • 1 yr. You could do something neat like all simple organic drones produce 2 amenities, so organic hive minds need to either keep a balance of simple and complex drones or invest in expensive attendant drones. Neural Network is a worse technocracy, ascetic is always a must-have due to amenities problem. Lithoid, hive mind (to cancel our growth malus), traits: Unruly, sedentary, pre-planned growth, crafter smiles, and charismatic. Because Evolutionary Mastery is the only ascension for organic hive minds, I'll tack on Natural Sociologists to help me research those techs faster. ago. Methone made a suggestion thread about adding more civics to the Hive Minds. Which gets smaller the more techs/traditions you research. If I understand the term correctly that means it's not one overmind directing everything, but countless smaller minds acting as one. Do yourself a favour and simply compare Machine empire and Hivemind start. I am a little confused when it comes to robots and amenities. 2 per Job with the Versatility Tradition. My favorite empire in stellaris was always hive mind. bjamminloe Mar 27 @ 9:37am. They can not survive with others so they either evacuate or die under others or expatriate the original species. None. Now the question is, on which kind of planets would I boost amenities with. The list of civics for Hive Minds is rather short, and the list of good/interesting ones is even shorter. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. I have met several machine consciousness-es and hive minds that just wanted to get along decently. Fan xenophobe culture workers gives 5 happiness each. 0 unless otherwise noted. This in and of itself sounds very anonymous and 'meh', but it actually gives you high flexibility to do one of several thing: 1. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. Business, Economics, and Finance. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. 16 votes, 20 comments. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. 25 unity,. You need the genetics tree to “un-hivemind” them. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. This page was last edited on 11 February 2020, at 18:14. Or a ring-world later on. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. Mind you we do get +10 amenities for an upkeep of 2 energy (if both jobs are filled) with the basic "hospital". Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. But automation is still rather terrible at this. But hiveminds do have one big weakness, which is having the worst researchers in the game. 2. Large growth tax. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. Machine empires already have +50 Energy output day 1. Ascetic is the best civic for hive minds hands down. . The idea this DD presents is that drones, while they do need to be part of the hive mind to survive and function, do not need very much direct control. Giving housing, and some amenities. 5% overall increase in growth. And when the advisor says "Enemies occupied our Nest" and "Crushing an Hostile Hive" it's pretty easy to see that a full Organic shipset and city set with new mechanics is pretty much needed. 3 or something. Yeah, even when you initially colonize as a Machine Empire or Hive Mind sometimes your stability is as low as 6% IME while you're waiting on the initial maintenance drones to do their thing (in my case; because my devouring swarm is repugnant. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. Description. 3. Ascetic is just a great pick up overall +15% amenities takes care of a big weakness, and the 5% habitability is a good 2. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. True but there shouldn't be difference for the sake of difference, as we've discussed having sectors can absolutely make sense for Stellaris hive minds. Hive Mind has no inherent tech civics and so it's suboptimal to focus on science as one. Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers! Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. Is there a good way to boost. If you want to assimilate enemy pops, you have to take the generic modification ascendancy. Stellaris Suggestions: Hive Mind Civic Ideas. At least until you need the planets for actual resources. While they make free-willed creatures happier, Amenities are used in order to keep Hive-Mind Processes stable. Then hive minds also don't have to deal with happiness and as a result are far less concerned about low habitability. 75/100. If you want that AP as a hive mind you go for the unity and amenities bonuses. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. 25 unity, depending on which way is easier.